The Involve program promotes and enhances students’ connectedness to the school and the broader community, addressing student well-being and academic achievements as they progress through the school. Students will be in a group that will meet consistently throughout the year under the guidance of their teacher.
At Year 9 the Involve program will allow students to begin developing their pathway into Senior School and undertake skills related to Work Experience. Year 9 Involve will also include lessons around well-being and mental health.
Internet/Digital Based Subjects
Do you consider yourself tech-savvy? Interested in the development of new technologies? Concerned about our ever-increasing reliance on the internet? Questioning how people use the internet and its impact?
- Social Media Decoded – Media Literacy, Media Literacy, The Language of Current Media, The Evidence Backed Algorithm, Ethics in Media Production
- The Digital World – AI, VR, Gaming, Cryptocurrency
Science/History Based Subjects
How does our world work? Scientifically, Historically, Socially, Environmentally. What impacts throughout our history have shaped us as a society? What can we do better?
- Ideas that Changed the World – Renaissance, Darwin, Luddites, Hiroshima, Australian Inventions
- History of Our Land – Greenwashing, Climate Change, Indigenous Perspectives
- Strong Women, Big Ideas – Feminism, Famous Female Figures, Issues Effecting Women
Art/Philosophy Based Subjects
Culture! What is it? Who has it? Creative thinking, critical thinking, questioning and responding. Analyse what is happening in pop culture and its significance.
- What is Art? – Value of Art, Public Art, History of Art
- Philosophy and Pop Culture – Ethics, Metaphysics, Beauty/Art and Epistemology
Year 8 STEAM Prime
In STEAM Prime students use the STEAM Design Process to solve an identified problem (that is safe and meaningful to them). Though this class, students use the research and thinking skills developed in Year 7 Integrated Studies as a component of investigating and ideating their problem and solution. In addition, students use reflective folio journaling and collaboration to ideate, design and test their solutions.
This course uses the STEAM Framework to explicitly teach skills and get students to practise them using through the development of their own project. This will include a range of cognitive, writing, speaking and practical activities. Learning to create a Da Vinci Journal (i.e. folio) is a core experience throughout this course.
The focus of this course is engagement and completion of the problem-solving process (through the journal and classroom activities) rather that the overall completion and effectiveness of the developed product. This course explicitly teaches and assesses 21st Century Learning Skills reflected in the Victorian Curriculum
Year 9 STEAM Expansion
This course is a continuation of STEAM Prime for Year 9 students to further develop their skills in exploration, ideation, research and development.